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Post by Daos on Apr 12, 2018 15:16:40 GMT -8
Still waiting on Nuke's character, so I'm moving on to notARobot's.
As a sorcerer, you start with the following equipment, in addition to the equipment granted by your background: • (a) a light crossbow and 20 bolts or (b) any simple weapon • (a) a component pouch or (b) an arcane focus • (a) a dungeoneer’s pack or (b) an explorer’s pack • Two daggers
I see the two daggers, but not the crossbow or simple weapon on the inventory you submitted. An oversight?
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Post by notARobot on Apr 12, 2018 17:18:22 GMT -8
Intentional. I'm imagining him as being so utterly convinced of his own superiority that he sees no need to carry weapons (the daggers have utility outside of combat). If/when he finds himself in a situation where his magic is insufficient to defend himself, he'll revert to using his claws to attack. I'm thoroughly aware that that means he'll be dishing out a measly one point of damage plus three from his strength bonus, but I feel like being overconfident and holding beliefs about his abilities that don't match up to reality is a good fit for this character.
I had thought about asking you if there were any way I could trade all of his weapon proficiencies for proficiency in unarmed combat, but since a major motivation behind running this module is to give you -- and the rest of us who are somewhat unaccustomed to 5e's rules -- a chance to how things play out when running it by-the-book...I figured I'd skip it and just play a slightly weaker character. As far as I can tell, the only ways the PHB lists to gain unarmed proficiency are (a) be a monk, or (b) take the Tavern Brawler feat. Which, if this game sees us getting all the way to level four, I intend to take...but if that winds up being the case it'll probably be towards the end of the module, where it hardly matters anyways.
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Post by Daos on Apr 12, 2018 17:20:27 GMT -8
Okay. And yeah, this adventure should take the party from level 1 to 5, so you'll all get the chance to obtain at least one feat or one ability score bump, but not until toward the end.
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Post by GravityEmblem on Apr 12, 2018 18:31:28 GMT -8
Really? I thought you said we weren’t using feats.
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Post by Daos on Apr 12, 2018 18:54:44 GMT -8
I don't have any memory of saying that. And I just did a forum search for all the times I ever used the word 'feat' and couldn't find any reference to me saying that.
In fact, I even included a section for feats in the character stat blocks.
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Post by GravityEmblem on Apr 12, 2018 19:21:56 GMT -8
Oh, sorry. I forgot that the “no optional rules” rule only applies to Tronca. My mistake.
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Post by Daos on Apr 13, 2018 9:24:21 GMT -8
So for the human cleric NPC: His name is Iroas. He is a follower of Ilmater. For those of you who don't know, Ilmater is the NG god of endurance, suffering, martyrdom, and perseverance. His official title is 'Painbearer' if you want to be formal when addressing him. He has the Acolyte background and the Life domain. The latter gives him proficiency with heavy armor, so he'll start with chain mail and a shield, giving him an AC of 18--the best of the party so far. He'll also be a decent healer, as well. Personality Trait #1: I can find common ground between the fiercest enemies, empathizing with them and always working towards peace. Personality Trait #2: I am tolerant of other faiths and respect the worship of other gods. Ideal: Charity. I always try to help those in need, no matter what the personal cost. (Good) Bond: Everything I do is for the common people. Flaw: I always put others before myself, even if it means endangering my own life, without a second thought. In addition to being the party's sole tank and primary healer, Iroas will serve as a peacekeeper for the party's...diverse alignments. He won't be judgy toward the less Good members, nor is he the sort to be preachy. His tendency toward self-sacrifice also means that if things go south and somebody's going to die, it will probably be him instead of a PC. I'm working up his stat block now and will add it to the others soon.
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Post by Nuke on Apr 13, 2018 18:31:17 GMT -8
Just wanted to post. Gonna be busy but I hope to type out my thoughts this weekend.
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Post by Daos on Apr 13, 2018 20:49:07 GMT -8
Okay, Iroas' stat block is up. I had some trouble wrapping my head around how Vancian casting works in this edition, but I think I get it now.
That just leaves Nuke's character. I'll start work on his stat block tomorrow, so I can pinpoint exactly what is still needed for it to be complete.
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Post by GravityEmblem on Apr 14, 2018 5:03:17 GMT -8
Maybe you should add a "domain" section in the prepared spell slots area.
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Post by Daos on Apr 14, 2018 21:05:03 GMT -8
Okay, done.
Nuke, here is what I need from you:
You need to pick four skills to be proficient in. As a Guild Artisan, two of those are Insight and Persuasion, so you should pick two more. Choose them from this list: Arcana, Deception, History, Intimidation, Investigation, Nature and Religion.
You get three languages. Common is automatic, you get Infernal for being a tiefling, and as a Guild Artisan you get one more--your choice.
For your starting gear, you get:
• (a) a light crossbow and 20 bolts or (b) any simple weapon • (a) a component pouch or (b) an arcane focus • (a) a scholar’s pack or (b) a dungeoneer’s pack • Leather armor, any simple weapon, and two daggers
For being a guild artisan, you also get a set of artisan’s tools (one of your choice), a letter of introduction from your guild, a set of traveler’s clothes, and a belt pouch containing 15 GP. (If you want to buy anything else not on this list, you can use that 15 GP to do so.)
You also need to pick your spells. You get two cantrips from this list: Blade Ward Chill Touch Eldritch Blast Friends Mage Hand Minor Illusion Poison Spray Prestidigitation True Strike
(Note, the PHB recommends Eldritch Blast and Chill Touch if you can't make up your mind.)
You also get to choose two 1st level spells from this list: Armor of Agathys Arms of Hadar Burning Hands [pact spell] Charm Person Command [pact spell] Comprehend Languages Expeditious Retreat Hellish Rebuke Hex Illusory Script Protection of Evil and Good Unseen Servant Witch Bolt
(Note the PHB recommends Burning Hands and Witch Bolt if you can't make up your mind.) You need to choose a Bond for your background (your pact is not the same thing as your bond).
And finally, your biography (appearance, personality, and history).
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Post by Nuke on Apr 15, 2018 8:35:41 GMT -8
Alright, here is a start on the details.
First Appearance: Skin of a deep golden bronze color, Horns of a ram, thick at base growing from the sides of her forehead, spiraling around and out, currently only about one full revolution with the tips ending just about nose height. Brown with a vein of bronze through the length. Hair is jet black, worn in a single thick braid some three feet in length. She wears her tail proudly refusing to hide it.
She dresses finely, Guilded leather armor covered with a loose silk shirt, gold in color. The leg armor is made of split skirting of leather to her knees. High hard leather boots round out the attire. Hanging from her belt are two hand axes, The primary, heavy and narrow, the secondary lighter weigh and longer, the edge some ten inches long. Around her shoulders is a fine cloak, multi-hued.
All this being said, the most striking part of her appearance is the jewellery. She is adorned with gold chains and gem stones covering her horns, neck, wrists, hands, waist and ankles. Every where you look there are trinkets highlighting her passion.
Born to a jeweler and her husband, Kalli grew up into a guild artisan, a goldsmith/jeweler by trade. On one of her travels, she was approached by (a demon) who offered her a boon, if she would agree to acquire a certain artifact, a faintly glowing ruby of immense power.
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Post by Nuke on Apr 15, 2018 12:46:15 GMT -8
Arcana, Investigation.
Dragonborn for a 3rd language
Short Bow. arcane focus a scholar’s pack Leather Armor, hand axe, 2 daggers
Eldritch Blast Chill Touch Hellish Rebuke Witch Bolt
One day I will return to my guild and prove that I am the greatest artisan of them all.
Goldsmith, jewelers tools
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Post by Daos on Apr 15, 2018 17:00:57 GMT -8
Okay, some follow up questions.
You ask for a short bow. Do you also want 20 arrows to go with it? It will cost 1 GP of the 15 you have.
You ask for an arcane focus. What kind? An arcane focus can be an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item.
As a Guild Artisan, you are proficient in one type of artisan tools, but you list two kinds of tools--both goldsmithing and jeweler. Which one is she proficient in?
What religion does she follow, if any?
Were her parents also tieflings? Where was she born? How did she wind up in Neverwinter? Why did she take this caravan escort job?
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Post by Nuke on Apr 15, 2018 17:35:43 GMT -8
Yes, need arrows to go with it.
Arcane focus, a simple crystal will do. Fits the concept.
Jeweler
no religion
No, neither of her parents are tieflings.
I don't know enough about geography here, local is fine.
She is now on a mission, to explore the world, collect information, find the artifact.
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