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Post by HorizonsDream on Apr 8, 2020 16:04:40 GMT -8
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Rax
Dicemaster
Posts: 2,263
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Post by Rax on Apr 10, 2020 11:31:33 GMT -8
That would have made it a bit obvious that we were about to attack, don't you think? But if the opportunity presents itself, sure.
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Rax
Dicemaster
Posts: 2,263
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Post by Rax on Apr 11, 2020 0:38:52 GMT -8
Spellcraft check vs. 11 b3TJG02X1d20
Edit: If Imrich moves 5 feet, can he still throw three darts or is he reduced to one? If he moves to engage the slaver fighting Senllip, can he draw both swords and attack with them in this round?
1d20
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Post by GreyWolfVT on Apr 11, 2020 5:33:06 GMT -8
Jaeron has spellcraft as well
Spellcraft (14) LvUn3SNx1d201d20
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Post by Daos on Apr 11, 2020 14:10:34 GMT -8
Neither of them recognize the spell.
I'd let him still throw 2 darts if he moves.
Yes.
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Post by HorizonsDream on Apr 11, 2020 15:35:24 GMT -8
For the time being, I would suggest pooling all of the money together so that they can concentrate on ship repairs and hiring the initial crew. Once the ship is repaired and they hire a crew, then the pooled option can be changed.
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Post by Daos on Apr 13, 2020 15:09:16 GMT -8
(OOC: Is it possible to both back off several steps in full guard and use one shot of the sling in the same round? Is it safe to assume they are familiar with the spell stone skin? And if so, is trying to just made the stone hit with no purpose to use it as weapon, is easier than normal battle hit with sling stone?) One cannot attack or move while defending/parrying/full guard. According to the PHB: "In order to make himself harder to hit, a character can parry--forfeit all actions for the round--he can't attack, move or cast spells." Jaeron and Imrich both made Spellcraft checks to identify the spell, and failed. Senllip doesn't have proficiency in Spellcraft, so it's unlikely he's familiar with it, either. As for your last question, if I am parsing it correctly, it sounds like you are asking if you get a bonus to hit if you aren't trying to deal damage? As far as I know, you don't.
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Post by GreyWolfVT on Apr 14, 2020 1:56:09 GMT -8
if I recall the PHB actually indicates a bit of a penalty with non-lethal attacks.
Nonlethal Weapon Attacks: It is possible to make an armed attack without causing serious damage (striking with the flat of the blade, for example). This is not as easy as it sounds, however. First, the character must be using a weapon that enables him to control the damage he inflicts. This is impossible with an arrow or sling. It isn’t even feasible with a war hammer or mace. It can be done with swords and axes, as long as the blade can be turned so it doesn’t cut. Second, the character has a –4 penalty to his attack roll, since handling a weapon in this way is clumsier than usual. The damage from such an attack is 50% normal; one-half of this damage is temporary.
This what it says in the PHB about weapons in defense too.
Weapons in Defense: A character attempting to punch, wrestle, or overbear an armed opponent can do so only by placing himself at great risk. Making matters worse, an armed defender is automatically allowed to strike with his weapon before the unarmed attack is made, regardless of the initiative die roll. Furthermore, since his opponent must get very close, the defender gains a +4 bonus to his attack and damage rolls. If the attacker survives, he can then attempt his attack. Those involved in a wrestling bout are limited to weapons of small size after the first round of combat—it’s very difficult to use a sword against someone who is twisting your sword arm or clinging to your back, trying to break your neck. For this reason, nearly all characters will want to carry a dagger or knife.
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Post by Daos on Apr 14, 2020 13:43:06 GMT -8
Correct. But I have a house rule that removes that.
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Post by GreyWolfVT on Apr 15, 2020 3:48:44 GMT -8
Ok very well, probably a good thing you have that rule then. But most definitely there is no bonuses for it. Only bonuses I see are if you are in a defensive stance not attacking.
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Rax
Dicemaster
Posts: 2,263
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Post by Rax on Apr 15, 2020 9:00:52 GMT -8
AD&D doesn't really have a pre-written option for what I think Bishgada wanted - retreat safely from combat and then shoot. Getting out of melee means either choosing to flee - move up to full movement rate but your opponent gets a free attack - or to withdraw - move up to 1/3 of your move but your opponent doesn't get a free attack. However, you can't do either of these and also make an attack, and your opponent is free to follow unless someone else blocks him.
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Post by GreyWolfVT on Apr 15, 2020 9:35:14 GMT -8
Well actually what about in the Player's Options? Combat and Tactics book doesn't that have something along the thinking he is looking for? I'll check my pdf copy and see what i can dig up. I don't know most of the splat book material as well as the PHB stuff for regular AD&D 2e.
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Post by Daos on Apr 15, 2020 13:45:02 GMT -8
Ok very well, probably a good thing you have that rule then. Yeah, I basically stole the idea from 5E. But mostly because it occurred to me that the reason nobody ever took prisoners alive in my previous games was because of that penalty to hit.
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Post by Daos on Apr 22, 2020 14:23:48 GMT -8
Don't forget, according to the rules for firearms, it takes a full round to reload one. Like heavy crossbows, they have a ROF of 1/2.
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Post by GreyWolfVT on Apr 22, 2020 14:53:49 GMT -8
yup still doing it.
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