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Post by GreyWolfVT on Jan 9, 2020 2:50:25 GMT -8
I guess I fail to see the usefulness of the kits. Having gone through lots of splat book kits" in the past most of them have very low usefulness to actual adventuring but this could be my experience. I've long lost my "love" for kits.
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Post by Daos on Jan 9, 2020 13:39:49 GMT -8
Warriors and Priests of the Realms has the Harper and Crusader Wizards and Rogues of the Realms has the Shadow Walker Oh, hey, as it turns out, I do have those books. Hmm, Harper doesn't really look worth it. I lose weapon specialization, require more XP to level up and in return I get...light thief skills and the ability to identify Harper runes. How tough is this module? My original idea was to break out an old character of mine, who is something of a dopey country boy who means well but tends to get in over his head. But after doing the math of just how high our ability scores will be with 85 points, I'm wondering if maybe I need a character who is a bit more serious/heroic.
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OnceUponAnAxe
Gamer
Ghosted
Throwin Dice and Livin Nice!
Posts: 207
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Post by OnceUponAnAxe on Jan 9, 2020 17:13:57 GMT -8
The farm boy tropes will work just fine.
The characters are watchmen trying to earn enough reputation and coin to join or start an adventuring company or guild in Waterdeep. A solid tour of service in the Nightwatch will bring you plenty of job offers at the end.
The adventures/scenes/and encounters are designed to have multiple answers. You can make things harder if you choose the more difficult path.
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Post by Daos on Jan 10, 2020 16:47:05 GMT -8
Rolling for exceptional strength: cRLyVc8V1d100 1d100
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Post by GreyWolfVT on Jan 11, 2020 6:17:18 GMT -8
I made this in the old Core 2.0 software let me know if this character works.
(DM: Excess file deleted to save space.)
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Post by Daos on Jan 11, 2020 15:50:59 GMT -8
Ability Scores: STR 18/51, DEX 17, CON 18, INT 9, WIS 8, CHA 16
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Post by Daos on Jan 12, 2020 13:39:41 GMT -8
Starting gold 89LLFR055d4x10 = 120 GP 5d4
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Post by Kvard51 on Jan 12, 2020 19:38:16 GMT -8
Starting goldDhzn_mLi2d6 x102d6x10
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Post by Margrave on Jan 13, 2020 12:20:33 GMT -8
OUAA - What is the Waterdeep kits starting gold?
Kvard - did you decide on taking a cleric or should I M/C one?
Wujen okay? ZQxRKe0s1d41d4
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Post by Margrave on Jan 13, 2020 12:54:24 GMT -8
Quan Kaenkaze Male Elf Mage 1 (N)- WuJen STR 17, DEX 18, CON 16, INT 16, WIS 10, CHA 8, Age 117, HT 5'5", WT 90 lbs, Birthday 6/30/462 CY HP: 06/06 AC: 10 (6 w/DEX; 2 w/Armor spell and DEX) THAC0: 20 (-2 with short/long swords, +4 with bows) Armor Spell: 9/9 hp Dmg: 1d6+1 XP: Saves: PPDM 14, RSW 11, PP 13, BW 15, Spell 12 Racial Abilities: Sleep/Charm Resistant (90%), Infravision (60'), Pass Concealed Door (1 on 1d6), Search Secret Door (1-2 on 1d6), Search Concealed Door (1,2,3 on 1d6) Class Abilities: Arcane Casting, Bonus XP (+10%) Kit Abilities: +1 to hit with short bow, 1xday - maximize spell 3 levels lower than current mage level; cannot drink alcohol Special Abilities: +2 bonus to saving throws against fire spells; Enemies take a -2 penalty to saving throws v fire spells;1 bonus spell memorization slot per level; 1/day overcharge fire spell level boost of +1d4. WP: shortbow NWP: (b)Etiquette (8), (b)Artistic Ability - Origami (10), Observation (16), Tumbling (17), Spellcraft (14), Heraldry (16), Reading/Writing, Navigation (14), Seamanship (19) Languages: Common, Elven, Orcish, Dwarven, Dragon Gear: Head – Neck – Deep red cloak Torso – quiver of 36 arrows [4.6 lbs], waterskin - 5 pints [6 lbs] Hands – short bow [2 lbs] Waist – Sash, belt, small belt pouch 1 [0.5 lbs], scroll case [0.5 lb], dagger [1 lb] Feet – Leather boots, breeches Small belt pouch - Spell components [1 lb], Chalk, flint/steel, Beginner's spellbook [5 lbs], Coin Purse (2gp, 9sp, 9cp) [0.4 lb] Encumbrance: 21 lbs (No Encumbrance, MV 12") Stowed Gear: None Spells: (1) Cantrips, Detect Magic, Read Magic, Burning Hands(f), Sleep, Armor, Charm Person, Phantasmal Force, Color Spray Memorized Spells: 1st Level: Burning Hands(f), Sleep i1.wp.com/www.robsworld.org/mutteran_lg.png
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OnceUponAnAxe
Gamer
Ghosted
Throwin Dice and Livin Nice!
Posts: 207
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Post by OnceUponAnAxe on Jan 13, 2020 13:43:11 GMT -8
The pdf sheet looks great. Thanks.
Waterdeep Wizard starting gold is 4d6x10
Wujen From Dragon Magazine 226?
I found the complete wizard version. It looks ok. Guess I should come up with a taboo then. Hmmm
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Post by Daos on Jan 13, 2020 16:19:44 GMT -8
Barlemus Wharfman (Played by JadedDM) Male Human Fighter 1 (LG) STR 18/51 (+2 hit/+3 dmg), DEX 17 (-3 AC), CON 18 (+4 HP), INT 9, WIS 8, CHA 16 (+5 reac), Age 23, HT 6'0", WT 220 lbs HP: 15/15 THAC0: 20 (+1 long sword) AC: 7 (2 chain mail, 1 chain mail and shield) Dmg: Spear (1d6+5/1d8+5) [Sp 6], Club (1d6+3/1d3+3) [Sp 4], Throwing Axe (1d6+3/1d4+3) [Sp 4] ROF: Spear (3/2), Club (1/1), Throwing Axe (2/1) XP: 0/2,000 Saves: PPDM 14, RSW 16 (+2 DEX), PP 15, BW 17 (+2 DEX), S 17 Racial Abilities: Human Ambition (+1 to any score, +1 NWP) Class Abilities: Weapon Specialization [Spear], XP Bonus (10%) Kit Abilities: None Special Abilities: None WP: Spear, Club, Throwing Axe, Weapon and Shield Style NWP: Blind-Fighting (N/A), Fishing (WIS-1), Persuasion (CHA 0), Set Snares (INT-1), Survival [Underground] (INT 0), Swimming (STR 0) Languages: Common, Goblin Gear: Head - Cap Neck - Cloak Torso – Tunic, backpack [2 lbs], chain mail [40 lbs], medium shield [10 lbs], spear [5 lbs] Hands – Gloves Waist – Breeches, belt, club [3 lbs], throwing axe (x3) [15 lbs], small belt pouch [0.5 lb] Feet – Soft boots Backpack : Flint and steel (x3) [0.3 lbs], torches (x3) [3 lbs], dried rations (7 days) [14 lbs], waterskin (8 pints) [9 lbs] Small Belt Pouch: 7 CP, 1 SP, 13 GP [0.4 lbs] Encumbrance: 99.2 lbs (No Encumbrance, MV 12) Stowed Gear: None
Appearance: Barlemus is a handsome, healthy young man with short straw-colored hair and cornflower blue eyes. He's large and muscular, wearing chain mail in battle and ordinary peasant attire in town. He is clean-shaved, with a square jaw that is rather undermined by his fairly goofy grin.
Personality: Barlemus is an innocent, naive young man. He is brave, but this bravery often stems from ignorance of danger. Having never received a formal education, he isn't the brightest guy in the world. He lacks common sense, is impatient, and is completely unable to save money. Barlemus has a good heart, though, and likes helping people. He seems to have an attraction toward red heads. Unfortunately, these women always seem to be bad luck for him. He has a strong sense of justice, and feels the need to help people whenever he can. He is very prejudice against Elves, as he feels somewhat intimidated by them.
History: Barlemus grew up in a small village on the Sword Coast. His father, Barmus, is a fisherman. His mother, Cilla and his 14 year old sister, Shay, are also fishers. Actually, most of the village consists of fishers. It's a terribly dull place, and doesn't smell so great, either.
Barlemus was never any good at fishing. He just didn't have the patience for it. He was a terrible disappointment to his family, as a result. So when a passing warrior named Ulster came to the village and asked Barl to be his apprentice, the young man was quite eager to sign on.
Once Barlemus learned the ropes of swordplay, he eventually split with his master and tried to make a life on his own as a kind of heroic knight errant. However, the best he ever managed was killing oversized rats in an inn's cellar. Thus, Barlemus has found himself drifting from town to town, finally finding himself in Waterdeep, looking for a chance to have a real adventure with heroics, damsel saving, glory and honor. When he learned of the Nightswatch, he figured it would be an excellent start to his career as a hero.
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Post by Margrave on Jan 13, 2020 20:26:48 GMT -8
The pdf sheet looks great. Thanks. Waterdeep Wizard starting gold is 4d6x10 Wujen From Dragon Magazine 226?I found the complete wizard version. It looks ok. Guess I should come up with a taboo then. Hmmm I put can't drink alcohol, but if you'd prefer to come up with a different one - fine by me. I am also open to multiclass if we need a cleric.
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Post by Kvard51 on Jan 13, 2020 21:06:42 GMT -8
I’ll have a Priest of Waukeen ready by the end of the week. It’s crazy at work or I would be finished.
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Post by GreyWolfVT on Jan 14, 2020 2:56:58 GMT -8
The pdf sheet looks great. Thanks. Waterdeep Wizard starting gold is 4d6x10 Wujen From Dragon Magazine 226?I found the complete wizard version. It looks ok. Guess I should come up with a taboo then. Hmmm I suppose the one thing I will have to add to the character is a waterdeep kit though since you do "highly" recommend it correct?
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