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Post by Daos on Aug 22, 2020 13:08:04 GMT -8
"I'll hold you to that...but I guess we'll see," the woman replies. "Now then, Friar Saren said he was going to try and round up additional help, and that he'll meet us here when he can. But what exactly is the plan here?"
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Post by HorizonsDream on Aug 22, 2020 18:04:09 GMT -8
"Well, providing that we can get the feyr to show itself like it did last time, the plan is that I actually try to melee the thing," Kalana explains. "Providing that I can withstand the fear it projects," she explains. "Which is why that remove fear spell is suppose to help. Jaeron, providing that he can withstand the fear as well, has an oil that should help with melee. He also has bless, which I was told will help. Everyone else is going to remain out of range of the fear, and try to hit it with ranged weapons. Oh, and once it does show itself, Imrich is going to dump flour and maybe even the paint on it so that it won't be able to go invisible on us."
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Post by Daos on Aug 22, 2020 19:54:35 GMT -8
"As luck would have it, I have one casting of Remove Fear prepared," the woman answers. "I usually use it to help the more traumatized refugees, but today I never got the chance as I was busy getting ordained." She places a hand on Kalana's shoulder and prays. A strange warmth of courage flows through the warrior, bolstering her resolve. "All I have left are healing spells," she adds when she has finished.
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(OOC: Remove Fear grants a +4 save against magical fear for 10 rounds.)
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Post by HorizonsDream on Aug 23, 2020 15:33:36 GMT -8
"Thanks," Kalana says. "Now get back," she saya before she moves back to Rose. "Can you point out the feyr,Rose?" She asks.
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Post by Daos on Aug 23, 2020 19:34:32 GMT -8
Rose looks around the room and raises her hand to point, but before she can, she once again falls into convulsions. Sudden and powerful waves of fear start to press upon each of them.
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(OOC: Everyone save vs. spell. Failure means you have to run at least 20 feet away. Success means you can remain where you are.)
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Post by HorizonsDream on Aug 23, 2020 20:36:18 GMT -8
"It's here," Kalana says. She starts looking around for the Feyr, knowing it is around here somewhere.
hKCrxnAe1d20+41d20+4
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Rax
Dicemaster
Posts: 2,263
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Post by Rax on Aug 24, 2020 1:12:16 GMT -8
"I told you this was a bad idea, Captain," Imrich growls as the feyr's magic overcomes him. He scrambles back into the barracks.
Save vs. spell 4_IkR7yL1d20
1d20
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Post by GreyWolfVT on Aug 24, 2020 12:47:28 GMT -8
Save v Spell tWz2LKjr1d20
Jaeron "Great this again...." 1d20
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Post by Bishgada on Aug 24, 2020 12:51:27 GMT -8
Senllip wants to grab Rose again and help her but feels they have no chance against the creature and that it will be crushed by its body just trying to get to Rose and thus runs away. ===================================== (OOC: 3I7RKfVN1d20+5)1d20+5
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Post by Daos on Aug 24, 2020 20:13:43 GMT -8
Imrich, Senllip and the cleric all turn and run into the next room, more afraid than they have ever felt in their lives. However, Kalana, Jaeron and Flinn all manage to hold their ground, despite the sweat starting to form on their brows. Flinn draws his rapier, his knuckle white from clutching it so hard. "No...I won't run, not again. I will protect my daughter!" ============ Kalana makes a fear saving throw (1d20+4): 20+4 = 24, pass. She stands her ground. Senllip makes a fear saving throw (1d20+5): 4+5 = 9, fail. He runs 20 feet away in terror. Jaeron makes a fear saving throw (1d20+4): 18+4 = 22, pass. He stands his ground. Imrich makes a fear saving throw (1d20): 1, fail. He runs 20 feet away in terror. Flinn makes a fear saving throw (1d20): 20, pass. He stands his ground. c1hE|Dpm1d20Cleric makes a fear saving throw (1d20): 2, fail. She runs 20 feet away in terror. 1d20(OOC: Roll initiative and state actions for Round 01.) InitiativeFlinn 1d10Cleric 1d10Great Feyr 1d101d20·1d20·1d10·1d10·1d10
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Post by Bishgada on Aug 25, 2020 14:40:38 GMT -8
====================================== (OOC:
Initiative: ErSV1Tm_1d10
Can we act or are we under the fear effect?)1d10
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Post by HorizonsDream on Aug 25, 2020 21:13:48 GMT -8
"The problem is that we still can't see it," Kalana says. "But here goes nothing." While she doesn't know where the fear is, she makes an educated guess, and attacks what is probably air with her sabers.
Bqjv5cU91d20 1d20 1d6+7 1d6+51d20·1d20·1d6+7·1d6+5
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Rax
Dicemaster
Posts: 2,263
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Post by Rax on Aug 27, 2020 0:34:25 GMT -8
As suddenly as the fear overcame him, it dissipates again and Imrich regains his self control. He casts a charm of flight on himself, then walks back to the other room, picking up the flour and paint he dropped on the way.
"Jaeron, if you have a bless spell prepared, now might be a good time to cast it and help our friends recover their senses."
Actions
Save vs. spell _t10R2vm1d20
1d20
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Post by Daos on Aug 27, 2020 16:07:57 GMT -8
The cleric is able to force her way back into the area, conquering her fear in the process and rejoins the others. It's at this point the Great Feyr makes its appearance, floating just over the hand railing. It moves to bite her, but winds up accidentally biting onto the railing itself instead. "There it is!" Flinn announces. He strikes with his rapier, but the weapon's point just bounces off the creature's thick hide as if it were made of solid stone. Kalana tries to do likewise with her own blades, but has no better luck. Imrich also is able to conquer his fear and pushes his way back into the room, once again imbuing himself with the power of flight. He returns to the others to grab his supplies. Rose, meanwhile, continues to lay on the floor, convulsing. ============ InitiativeKalana: 4+4 = 8 rEzzQYbe1d10Senllip: 10 Jaeron: 1 1d10Imrich: 7+3 = 10 1d10Flinn: 3+4 = 7 Cleric: 3 Great Feyr: 3+3 = 6 Round 01!Jaeron considers his options. Cleric tries to move back into the room (1d20): 20, pass. She moves 10 feet east, 10 feet north and 5 feet west. 1d20Great Feyr drops its invisibility and bites at Kalana [TH 2] (1d20): 1, critical miss!1d20Flinn moves 5 feet east and stabs his rapier with panache (+2 hit) at the Great Feyr [TH 20] (1d20+2): 12+2 = 14, miss. 1d20Kalana stabs her elven (+3 hit/dmg) sabre with great strength (+1 dmg) and specialization (+1 hit/+2 dmg) at the Great Feyr [TH 16] (1d20+4): 5+4 = 9, miss. She then stabs her masterwork (+1 hit/dmg) sabre with great strength (+1 dmg) and specialization (+1 hit/+2 dmg) at the Great Feyr [TH 16] (1d20+2): 10+2 = 12, miss. Senllip hesitates. Imrich tries to move back into the room (1d20): 19, pass. Imrich uses Fly on himself, then moves 5 feet northeast, 10 feet north and 5 feet east to gather his paint and flour. (OOC: Actions for Round 2?) 1d10·1d10·1d10·1d20·1d20·1d20
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Post by HorizonsDream on Aug 27, 2020 21:00:13 GMT -8
Now that Kalana can see the damn thing, she moves in to attack it with the hopes of actually hitting it. "Jaeron, that bless prayer would be useful right about now!"
OA_D00bb1d20 1d20 1d20 1d6+7 1d6+5 1d6+71d20·1d20·1d20·1d6+7·1d6+5·1d6+7
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