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Post by GravityEmblem on Sept 11, 2020 14:13:36 GMT -8
I don't actually have an in-universe explanation for the wolves' hostility (I could probably come up with one given some time), but the out-universe explanation is that Parsall is an D&D early-game stereotype region. There are hostile wolves there because wolves are a low-level enemy that everyone uses.
I should also apologize that you rolled the most boring random encounter. I don't want to spoil it, but the rest of them are pretty wacky.
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Post by Daos on Sept 11, 2020 14:29:43 GMT -8
No need to apologize. The dice do what they want.
And this is just how Daos is. He's a very 'big picture' kind of guy. You tell him this area has a problem with bandits, he doesn't think, "Ah, let's arrest/kill the bandits, that will solve the problem." He thinks, "Why is there a banditry problem in this area? Widespread poverty, famine, disease or war?" So he considers a wolf attack a possible sign that he might be on to something. What could be making people desperate enough to turn to banditry, and what could be making wolves desperate enough to attack people, and are they connected? Everything is a mystery waiting to be revealed to this guy. It's just how he thinks.
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Post by Zero Prime on Sept 11, 2020 15:47:42 GMT -8
I totally agree with Daos, in regards to banditry and wolves prowling, it's part of the reason I don't want to commit to killing this guy, because if their reasons for banditry are justified, it is our employer who will earn Aerendyl's wrath ...
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Post by GravityEmblem on Sept 13, 2020 13:19:29 GMT -8
TheBBEG, you were healed one point by Aerendyl, and you can spend a hit die to restore health in the short rest.
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Post by TheBBEG on Sept 14, 2020 11:50:18 GMT -8
Perfect thanks.dSwtEQj61d8 Hit die for short rest.1d8
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Post by GravityEmblem on Sept 14, 2020 12:33:55 GMT -8
Well, you are currently at 0 HP.
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Post by Daos on Sept 14, 2020 12:50:09 GMT -8
Don't forget his +1 CON bonus, too, so that would bump it up to 5.
Also, is that a house rule, Gravity? I thought 5E did away with negative HP.
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Post by GravityEmblem on Sept 14, 2020 13:33:14 GMT -8
Don't forget his +1 CON bonus, too, so that would bump it up to 5. Also, is that a house rule, Gravity? I thought 5E did away with negative HP. 0 HP is bumped up to five. He was at -5 (according to my Injury Report, at least) before the short rest. And, no, 5E did not do away with negative HP. It's just that you were dead at negative (Your HP). So, if you had 39 hit points, you'd have to be reduced to zero and then take another 39 damage before you died. In the base game, that is, I've houseruled that down to -10 for everyone.
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Post by Zero Prime on Sept 14, 2020 14:03:33 GMT -8
Hit points represent a combination of physical and mental durability, the will to live, and luck. Creatures with more hit points are more difficult to kill. Those with fewer hit points are more fragile.
A creature's current hit points (usually just called hit points) can be any number from the creature's hit point maximum down to 0. This number changes frequently as a creature takes damage or receives healing.
Whenever a creature takes damage, that damage is subtracted from its hit points. The loss of hit points has no effect on a creature's capabilities until the creature drops to 0 hit points.
DROPPING TO ZERO HIT POINTS When you drop to 0 hit points, you either die outright or fall unconscious, as explained in the following sections.
INSTANT DEATH
Massive damage can kill you instantly. When damage reduces you to 0 hit points and there is damage remaining, you die if the remaining damage equals or exceeds your hit point maximum.
For example, a cleric with a maximum of 12 hit points currently has 6 hit points. If she takes 18 damage from an attack, she is reduced to 0 hit points, but 12 damage remains. Because he remaining damage equals her hit point maximum, the cleric dies.
FALLING UNCONSCIOUS
If damage reduces you to 0 hit points and fails to kill you, you fall unconscious (see appendix A). This unconsciousness ends if you regain any hit points. So I am confused, my 1 HP of magical healing should pop him up from 0 (unconscious) to 1 HP (Conscious), then his Short Rest would be for 4(Hit Die)+1(Con) bringing him to a total of 6 HP's, right? That's what a Paladin's LoH is good for is to immediately stabilize and bring to consciousness those at 0 HP's or who are making Death Saves.
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Post by GravityEmblem on Sept 14, 2020 14:06:29 GMT -8
Ah, it seems I misunderstood 5E rules. Which is embarrassing.
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Post by Zero Prime on Sept 14, 2020 15:04:13 GMT -8
Pfffft! It's all good, I flit between 3.5, 4e, Pathfinder, Starfinder, and Mutants and Masterminds. I looked it up because I thought I was wrong about how useful even 1 point of healing is.
To every one else, I'll be saving my Lay on Hands, especially at low levels, to stabilize folks after combat, not heal them mid-fight.
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Post by Igordragonian on Sept 18, 2020 4:53:21 GMT -8
Oh hey. I have a family event thing in the next days,I hope to be active. But.
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Post by GravityEmblem on Sept 18, 2020 5:53:43 GMT -8
Oh hey. I have a family event thing in the next days,I hope to be active. But. Got it! I'll put Qurrak in a semi-NPC state. (I'll choose his actions if you don't get a chance to before everyone else does)
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Post by Igordragonian on Sept 21, 2020 13:11:47 GMT -8
I am back. sorry and thank you.
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Post by GravityEmblem on Sept 21, 2020 14:01:38 GMT -8
Daos Deppsburg is the capital of South Sealand, one of the three regions of Foccu. It has a reputation of being a wretched hive of scum and villainy; a gathering point for pirates, bandits, and other assorted scum. it was on the map
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