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Post by Daos on Oct 4, 2022 11:57:13 GMT -8
Okay, but then he could take out the elemental and put out Savra, and then Iroas can hopefully revivify Rada?
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Post by GravityEmblem on Oct 4, 2022 12:36:07 GMT -8
That's a possibility, though I don't think you have a 300 gold diamond on hand.
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PotA OOC
Oct 5, 2022 23:25:30 GMT -8
via mobile
Post by HorizonsDream on Oct 5, 2022 23:25:30 GMT -8
Well, I guess Rada is dead then.
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Post by GravityEmblem on Oct 11, 2022 3:39:13 GMT -8
Igordragonian, are you going to take your turn? You're the only PC conscious, so I don't want to just make your move for you.
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Post by Igordragonian on Oct 23, 2022 5:03:55 GMT -8
sorry. I"ll catch up. Sound bad. ohdear.
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Post by Igordragonian on Oct 25, 2022 5:23:02 GMT -8
How many cultists have remained? How are they scattered? Are they fireballable?
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Post by GravityEmblem on Oct 25, 2022 8:06:58 GMT -8
They’re pretty scattered, each in their own fight against the town guard. They’re really set pieces, rather than actual enemies. Plus, it would be hard to fireball them without hurting the people defending the town.
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Post by GravityEmblem on Nov 16, 2022 5:46:27 GMT -8
If Horizons is interested in making a new character, being one of the adventurers in Beliard would be a good fit for introducing them.
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Post by HorizonsDream on Nov 16, 2022 20:36:07 GMT -8
Nah, I'm good. You guys have fun though.
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Post by Daos on Nov 28, 2022 14:57:14 GMT -8
So I suppose we should have a conversation about what direction this game is going, and what we're all hoping to accomplish with it. Because with Rada dead and Horizon dropping, this game is down to just me and Igor, and Igor's participation is fairly minimal. And I'm not sure it's viable for Iroas to carry most of the game on his shoulders.
This adventure seems very, very combat heavy and the DM is cranking up the difficulty. I'm not sure what the intent was in adding a fire elemental to that fight when we're already so outmatched. Even if that hadn't happened, it still raises doubts in my mind just how likely the party (or what's left of it) is to survive the rest of this adventure (in the past two years, we haven't fully eliminated even one of the four cults yet).
I guess my question at this point is, is it even worth it continuing? Or should Iroas just return to Waterdeep, report to the Lords Alliance, and let them handle this themselves? I'd hate to finally bring a character up past 5th level only to have them die in a hopeless fight anyway. But I honestly don't see a reasonable way forward from this point.
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Post by GravityEmblem on Nov 28, 2022 15:06:23 GMT -8
I mean, I'm fine with it. Princes of the Apocalypse isn't that much fun for me to run, anyway--it's far too slow and combat-heavy for me, and I think it's a pretty poorly-written module, besides. I'll be glad to have it off my plate.
(I don't have an answer for the Fire Elemental thing, though, other than sucking at encounter-building.)
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Post by Daos on Nov 28, 2022 16:32:16 GMT -8
Earlier, you said: Yeah, I totally botched the difficulty of this encounter. I basically took the "Cult Retaliation" encounter for the Fire Cult, and replaced two of the human enemies with a Fire Elemental. But didn't take into account that the Fire Cult is specifically designed to be the cult with the most powerful enemies, and that adding the Elemental would unbalance the difficulty so much. This was originally an encounter from the module, but you altered it. My question is, why? I can't imagine it was to make the fight easier, because were that the case it would make far more sense to remove combatants instead of replacing them. So the logical conclusion is you were trying to make it more difficult. But I don't understand why you would do that, since the module is balanced for a party of 4-6, and we had three (now two). If you weren't trying to increase the difficulty, what were you trying to accomplish? If you were trying to increase the difficulty, then why? Things are already stacked against us as it is.
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Post by GravityEmblem on Nov 28, 2022 17:32:58 GMT -8
I wasn't trying to make the encounter more difficult. I was trying to make the encounter more interesting, and I didn't consider how that would affect the difficulty. I just find humanoid enemies really boring to run combat-wise (which is annoying, because I also find them much more interesting story-wise), and I thought, "Hey, why not throw in a fire-themed monster?"
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Post by Daos on Nov 28, 2022 20:29:45 GMT -8
I see.
Well, regardless, since you seem pretty unenthusiastic about the game, then maybe it's best to just end things here. We can say Iroas, Migor and Savra fly to Neverwinter and speak with Iroas' employers in the Lord's Alliance. He can tell them what is happening in Dessarin Valley and even show them that orb of destruction as proof of how evil and powerful this cult is, and let them send in some armies or something to wipe out the cults. Then, they can take Rada's body back to her people to be buried with honor with the proper rites of her people, and Iroas will be sure to tell them she died a hero, fighting to protect the innocent.
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Post by GravityEmblem on Nov 29, 2022 4:49:47 GMT -8
All right, that sounds like a good ending. The Lord's Alliance gathers an army, and after a long war, wipes out the evil cults. Migor is reunited with his clan, and Savra becomes a member of the Alliance. Rada's tribe revere her as a hero and bury her with the greatest honors. The threat of the Elemental Cults is no more! You can archive this game now, Daos.
Anyway, thank all of you guys so much for playing this game with me, even if it didn't go to plan. I'm glad we could do this together, and I'll be sure to refer back to this game when considering what to and not to do as a DM.
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