|
Post by Nuke on Sept 11, 2016 7:07:38 GMT -8
160 gold.... armor, no... Mace, staff - 8gp ...more to come.... boots Green ropes embroidered with copper large belt pouch x 2 belt holy symbol merchant scale signet ring for a total of 66g, 3 sp that's it for now, plenty of shopping options moving forward. spells.... read magic, detect magic, identify plus five more...65% and lower Color Spray _5W6Wb9y1-100Armor 1-100Friends 1-100Magic Missile 1-100Feather Fall 1-100Cleric spells prayed for CLW Thought Capture Command Appearance: 5'11", slim. Flowing jet black hair to his shoulders. average facial features, not striking nor ugly. Dressed in fine robes of Gonto, green with copper trim. He carries a staff with a mace hanging from his belt. Quite young yet and only 16. simple brown eyes and decent teeth round out his outward appearance On the back story. Both his parents still yet live and practice the faith in town as low level priests (pick some details) Ryan is motivated to rise above his station in life to high ranks of power and prestige. In his spare time, he accumulates herbs and does his best to provide simple medical care without resorting to blessings from Gonto. His personality borders on condescending, he feels as if he is better than most, even his parents, and aspires to be better than all. Despite that he is friendly and has a wry sense of humor. that a good start...let me know what else I need. 1-100·1-100·1-100·1-100·1-100
|
|
|
Post by Daos on Sept 11, 2016 10:21:03 GMT -8
Here's what else I need:
A name, for starters. You called him 'Ryan' in his backstory, is that it? What's his last name then?
How much he weighs.
His birthday (you can roll a 1d12 for month and a 1d30 for day if you want).
His languages (he starts with 4). Note that in this setting 'Common' is a trade tongue, only used by merchants and travelers. Not everyone knows it, though. Tardish is the language of the nation, and everyone in town will know that one.
I feel like 16 is too young to be a level 1 mage. It's fine for a cleric, but becoming a mage takes years and years of study. I'd say he need to be 20, at the very youngest, to still be a mage.
For his appearance, is he fair skinned or darker?
You say his parents are both in the clergy, too. The village already has a kohen, which is the lowest rank aside from acolyte. So that means they would either need to be acolytes, too (which would be odd at their age, but not unheard of) or more likely, they were promoted and transferred elsewhere at some point. Perhaps they are clerks to a higher level priest in a larger town, missionaries that were sent off to foreign lands to spread the word, tax collectors that go from town to town for the church, or even soldiers in the Enforcer's holy army. It's really up to you.
Your character should have a secret. This secret should be such that if it were ever to get out, it would greatly harm his reputation. The secret can be whatever you like. (You need not discuss the secret here, but can PM me or use the whisper command about it if you want to keep it from the other players).
If your character was raised by two priests, where did he learn sorcery from? Did they hire a tutor for him? Or maybe the church itself did as part of his training. (Sorcery would be useful for someone in training to become a Seeker, after all.)
The temple in Buho is small and modest and has three clergy members. It's led by Rorak Hedra, the Kohen. He's an Enforcer. He has two acolytes. One is you, of course. The other is Garnet Glun, a gnomish woman who has been 'blessed' with visions of the future.
The Battle of Buho happened before your character was born, but it's possible his parents fought in it (and were likely still acolytes at the time).
Oh, and he'll need to spend 1 GP on a component pouch for his 1st level spells.
|
|
|
Post by Nuke on Sept 11, 2016 16:42:55 GMT -8
Ryan McIntyre, it is.
145 pounds.
11/04 is the birthday. Fair skinned.
20 years old is fine.
Common, Tardish, elven and dwarven.
I suppose, pick a town. His parents are there. Ryan was transferred to Buhu once he attained the rank of acolyte.
His elementary teacher was the one to note his INT and teach him Magic.
and spend the 1gp on a component pouch.
the secret....I'll PM you
|
|
|
Post by Daos on Sept 11, 2016 16:53:52 GMT -8
That doesn't work. One of the rules of character creation was that the PC must have lived in Buho for at least 20 years. So unless he was transferred as a newborn...
It would be better to say that his parents were transferred elsewhere once they became kohens. Ryan was already old enough to live on his own at that point, so he watches over their house and continues his studies in Buho while they're gone. Perhaps they stop by to visit on holidays and when they are in the area. Did you want his parents to be Seekers, Enforcers, or Minters? What are their names?
Elementary? There is no public school system in this setting. I'd say either one of his parents taught him (assuming one of them was also a mage/cleric), the church taught him, or a tutor was hired to teach him.
|
|
|
Post by Nuke on Sept 11, 2016 19:06:47 GMT -8
That is somewhat difficult, assuming he wasn't an orphan. Perhaps Dad, Clay, was the priest, and Mom, Judy was a Mage....
Clay was promoted and they moved....
seems like this is more difficult than I imagined,
|
|
|
Post by Daos on Sept 12, 2016 9:02:35 GMT -8
Alright, how about this.
His mother is a mage, around level 3, and serves the church as a scholar, clerk, historian and expert on arcane matters. She is also Ryan's mentor in arcane magic. Ryan lives with her in the village.
His father is a cleric of Gonto, also level 3, and a kohen. After he was promoted (say...10 years ago, maybe), he was sent on assignment by the church. Rather than running a community, he just goes wherever the church needs him. He returns to town now and again for the holidays or when he isn't needed at the moment. Lately, he's been sent on assignment more and more. Ryan has seen him maybe twice the whole year so far. He won't talk about it (he's under orders nto to), but Ryan can tell he's worried. Something is going on in the outside world and the church is part of it.
Right now, as the game begins, his father is out on assignment again. So it's just Ryan and his mother.
|
|
|
Post by Nuke on Sept 12, 2016 14:38:52 GMT -8
That works. It's kinda tough sometimes to blend a background into a detailed campaign world apparently.
I suppose that means Dad in an Enforcer.
|
|
|
Post by Daos on Sept 12, 2016 14:44:41 GMT -8
Okay. Do you want to give me a brief blurb on his parents' personalities and his relationship to them (e.g., do they get along, etc.?)
In the meantime, I'll start on the first post soon.
|
|
|
Post by Nuke on Sept 12, 2016 15:05:53 GMT -8
Dad has some ambition, that's why he is taking assignments for the church. Mom is a homebody, completely comfortable with her station in life, and doesn't want to relocate for the church.
Ryan has mixed feelings. While he loves them both, he idolizes his father but he is a little miffed by his mother's lack of ambition. He is beginning to chafe at the limited activities in town, and has taken to exploring the woods and fields in search of herbs. He has even taken to developing a herb garden.
|
|
|
Post by Daos on Sept 18, 2016 16:07:01 GMT -8
Hey, so...the game has made it a week. One player never showed up, but...really, that's the only hiccup so far. We're doing alright so far in pacing. I post once a day, although if everyone posts in the same day, I'll post again. That seems to be working well for now.
I hope you're all enjoying yourselves so far. I had a few things I wanted to talk about, in case you didn't know.
At one point, I had Ladonna make a WIS check to pick up on something her mother left unsaid. Wisdom is your intuition, insight, willpower and your connection to the world around you. Characters with high wisdom are more likely to notice minor details, sense they are being watched or lied to, or read between the lines of what people are really saying. The Observation proficiency gives you a +1 to such perception checks for each rank you put into it. If the PCs are together, and one notices something and the other doesn't, I'll use the whisper command to keep that information separate. My descriptions of things, people and situations might be less detailed if you have a lower wisdom, or more detailed if you have a higher one.
I picked out pictures for every single named NPC in the game. You can click on them or any other picture uploaded (such as the village map in the "Places and People" thread) to enlarge it.
Now that we're on the second page, time has moved forward and it's 8 AM. When the party is traveling or in a dungeon/wilderness setting, time moves differently than when they are just hanging around in the village. In this chapter, time will move forward one hour every time we hit an even page number. So it's 8 AM at page 2, 9 AM at page 4, 10 AM at page 6, and so on. As time passes, the NPCs will move around and go about their routines. For instance, taverns will be busier during meal times (especially dinner in the evening, after everyone has finished working) but be fairly empty between meals. Also, certain events will happen at certain times, even if there are no PCs around to witness them. For instance, it was mentioned in Ryan's path that there is a Village Council meeting in the evening.
Something that has come up in Ladonna's path is cost of living. It would be monotonous to roleplay out every single bit of food and clothing a character buys. So they pay a set amount each month that covers all of their mundane expenses (things like equipment, rations and stuff needed to adventure still need to be purchased normally). As long as you pay the expense, it's assumed that for the whole month that you eat and drink enough each day, that you sleep normally in a bed each night, that you make repairs on your home and equipment and mend clothing when it wears out. How much you pay depends on the sort of lifestyle you want. There are four--squalid, poor, middle class and wealthy.
Squalid is the worst one. Your home is little more than a shack or lean-to. It leaks when it rains, it's freezing inside during the winter, and it's filthy. Your clothes are little more than burlap sacks with holes cut in them for arms and legs. Your food is whatever you can scrounge together in other people's trash or in the forest. You're far more susceptible to disease and your prestige drops like a stone. It only costs 3 gold pieces a month, though.
Poor is where all three of you are at now. Your home is probably a one-room building with a stone fireplace for cooking. Basically, you are a peasant. Your clothes are simple and usually undyed, made of cheap materials like of cotton or hemp, or linen if you really want to get fancy. Your food is bland porridge in the morning and maybe soup or stew in the evening. As the three PCs are peasants, this is the default and there is no prestige change here for now. It costs 5 gold pieces a month.
Middle-Class is for merchants, craftsmen, and artisans. It's a growing new class that has sprung up between the peasant and gentry classes. Your home probably has multiple rooms and even a separate kitchen. You might be able to afford a few servants. Your clothing is well maintained, dyed, and often made of nicer materials like wool. Your food is roast pheasant, pork or even beef. As peasants, if you obtain this rank, your prestige will start go up. It costs 50 gold pieces a month, per level. So at first level it's 50 GP a month, then 100 GP for second level, and so on.
Wealthy is usually just for the nobility. You likely live in a mansion, keep or castle. You have multiple servants to wait on you hand and foot. Your clothing is the best, made of velvet, satin or even silk--usually custom made just for you. You eat extravagantly and have a room stocked with good wine or brandy. As peasants, if you obtain this rank, your prestige will climb through the roof. It is very pricey, though, costing 200 gold pieces a month, per level. So 200 GP at first level, 400 GP at second level, and so on.
At the first of each month, I'll deduct the proper amount from your inventories. If you want to change your status, let me know. It can be done during the downtime between chapters. For now, you should stick to poor. However, you should strive to improve to middle class by the time we reach the next arc, if at all possible.
I think that's it for now. If there are any questions, let me know.
|
|
|
Post by djhyland on Sept 27, 2016 10:09:30 GMT -8
Hi all! I've been working on a character for a few days now, and I'm looking forward to joining you in game soon!
I've been playing D&D since 1991, and 2nd Edition is still my favorite version of the game. More recently, I've been playing in another of Daos's games on a different site, and I like it well enough that I'm eager to start in this one, too!
I plan to play Zurgrim Jarnvisk, brew-master at the Goblin's Tooth and veteran of the Battle of Buho:
Now, let's see just what kind of dwarf he is...
OITW_FE51-61-61-61-6 1-61-61-61-6 1-61-61-61-6 1-61-61-61-6 1-61-61-61-6 1-61-61-61-6
That looks like 10, 7, 11, 16, 12, and 13. Looks like another wizard! 1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6·1-6
|
|
|
Post by Daos on Sept 27, 2016 10:27:06 GMT -8
Welcome to the game.
Fifty years old! This makes him the most elderly PC I've ever had in my games. The previous record was 43, I believe. I wonder if he'll have trouble connecting to the other PCs who are 30, 22 and 20. Generational gap and all of that. Could make for some interesting dynamics, though.
10, 7, 11, 16, 12, and 13. You can add a +1 to any score you want and a -1 to any score. Did you want to add the middle age modifiers to his ability scores, as well? (+1 INT/WIS, -1 STR/CON).
You can arrange those however you like, if you don't want to be a wizard. But it's up to you.
|
|
|
Post by djhyland on Sept 27, 2016 11:10:06 GMT -8
Yes, I plan to add both the +1/-1 and the age modifiers when I get to work on Zurgrim's mechanics. I like using the stats in order; it adds a surprise when making a character. Although, seeing as how there's already a large number of wizards in the game, maybe I'll switch two stats or play him as an especially smart fighter.
|
|
|
Post by Daos on Sept 27, 2016 11:28:28 GMT -8
It is unusual that everyone is playing a mage in this game. I wonder if that's coincidence or not. In any case, go with whatever you're happiest with. I have lots of recruitable NPCs available should the party have any big gaps in roles, including three single-class fighters, a mage, a cleric, a druid, a thief and a fighter/thief, if they are needed.
Funny thing is, I was thinking about doing an all-mage game as a sequel to War of the Lance when it is over, so if we do wind up with 4 mages in this game, I suppose it's good practice to see how such a party functions.
|
|
|
Post by djhyland on Sept 27, 2016 18:18:16 GMT -8
Rolling for money: 0mBCcR5C1-41-41-41-41-4
That looks like 100 gp. Here's what I have so far:
Zurgrim Jarnvisk Male Dwarf Fighter 1 STR 15 (16, -1 for age), DEX 7, CON 10 (11, -1 for age), INT 14 (12, +1 for choice, +1 for age), WIS 10 (10, -1 for choice, +1 for age), CHA 13, Age 48, HT 4'4", WT 155 lbs, Birthday 8/11/264 HP: 10/10 THAC0: 20 AC: 4 (chain mail, medium shield) Dmg: Battle Axe (1d8) ROF: Battle Axe 3/2 XP: 0/2,000 Saves: PPDM 14, RSW 16, PP 15, BW 17, S 17 (+2 vs Poison and Spells) Racial Abilities: Small-sized bonus, Poison/Magic Resistance (+2), Magical Malfunction (20%), Goblinoid Enmity (+1 hit), Detect grade/slope passage (1-5 on 1d6), Detect new tunnel/passage construction (1-5 on 1d6), Detect sliding/shifting walls/rooms (1-4 on 1d6), Detect stonework traps/pits/deadfalls (1-3 on 1d6), Determine underground depth (1-3 on 1d6) Class Abilities: Weapon Specialization Kit Abilities: None Special Abilities: None Traits: (suggested: outgoing, WP: Battle Axe, Weapon Specialization (Battle Axe), Long Sword, Dagger NWP: Brewing (14), Winemaking (14), Riding (Land-Based) (13), Reading/Writing (13), Blind-Fighting, Endurance (10), Survival: Mountains (14) Languages: Common, Dwarven, Tardish, Swadian Gear: Head - None Neck - Well-Cut Cotton Cloak Torso - Blue tunic, Vest, Backpack (2 lb) Hands - None Waist - Leather Belt with Brass Buckle, Breeches Feet - Black Riding Boots Backpack: Flint and Steel, Wineskin (1 lb) Stowed Gear: Battle Axe (7 lb), Medium Shield (10 lbs), Chain Mail (40 lbs), Ale (3 gallons), 2 gp, 2 sp Encumbrance: 3.1 lbs (No Encumbrance, MV 6)
Let me know if I've missed everything or need to change stuff: I'm sure I've missed something or gotten something wrong. 1-4·1-4·1-4·1-4·1-4
|
|