|
Post by GreyWolfVT on Oct 25, 2022 4:02:16 GMT -8
Brax nods his head "Aye, uncle. I'm wishin we had a faster ship so we could try an flank em er somethin'."
|
|
|
Post by HorizonsDream on Oct 25, 2022 20:37:02 GMT -8
"Keep moving forward. Once we are in range, fire," she says.
|
|
|
Post by Bishgada on Oct 26, 2022 0:06:10 GMT -8
Senllip watch over his crew, making eye contact with personnel at each position, be it the weapons, the sails or the wheel, and nods to them in reassurance seeing that they are ready to act, then he continues checking the progress of the battle checking where he can support their fleet.
|
|
|
Post by Daos on Oct 26, 2022 19:46:22 GMT -8
The Lliset and the great galley continue fighting. The Lliset tries to move in closer, but the galley evades it. They fire off another ballista bolt and catapult load; the former hits the galley's hull, while the latter misses. The Galley does likewise, doing about the same.
The Tiaru enters battle with the second caravel, moving into arrow range. Their archers all fire, and several of the caravel's crew fall dead, including two officers. They hit the caravel's rigging with a ballista bolt but their catapult misses. The caravel returns fire, killing two of the Tiaru's rowers and two of its crewmen, its ballista hits their rigging and their catapult misses.
"Admiral, we're in ballista range!" Bayla calls down from the crow's nest. "Orders?"
Meanwhile, the Salty Dwarf, Blue Diamond and Seleya continue to sail forward, toward their enemy, with singular purpose.
===========
Round 04!
Lleiset vs. Great Galley Maneuverability Phase: Lleiset and Great Galley are 250 yards apart. Lleiset wishes to close with the Great Galley, so make a maneuverability check (1d6+3): 1+3 = 4; the Great Galley also makes a maneuverability check (1d6+3): 3+3 = 6; Great Galley wins and widens the distance between them by 20 yards (increasing to 270 yards) and Lleiset suffers a -1 penalty to missile/artillery combat this round. _IbO7g|11d6 1d6 Action Phase: The Great Galley has 40 marines but is outside long range, so hold off. But they do fire their aft medium ballista (medium range) and aft medium catapult (normal range). The ballista [THAC0 14 - AC 10 = 4 to hit; -2 for medium range] fires at the Lleiset (1d20-2): 19-2 = 17, hit causing (2d10): 11, a partial hull strike, causing 1 hull damage. The catapult [THAC0 15 - AC 0 = 15 to hit] fires at the Lleiset (1d20): 10, miss. 1d202d10 1d20 The Lleiset returns fire with their bow medium ballista (medium range) and bow medium catapult (normal range). The ballista [THAC0 14 - AC 10 = 4 to hit; -2 for medium range, -1 for losing maneuverability check] (1d20-3): 10-3 = 7, hit causing (2d10): 16, a hull strike which kills 6 crewmen and deals (1d3): 3 hull damage. The catapult [THAC0 15 - AC 0 = 15 to hit; -1 for losing maneuverability check] (1d20-1): 11-1 = 10, miss. 1d202d101d3
Tiaru vs. Caravel 02 Maneuverability Phase: Tiaru and Caravel 02 are 200 yards apart. Tiaru wishes to close with Caravel 02, so make a maneuverability check (1d6+3): 2+3 = 5; Caravel 02 also makes a maneuverability check (1d6+1): 3+1 = 4; Tiaru wins and closes the distance by 10 yards (decreasing to 190 yards) and gains a +1 to next round's maneuverability and to ramming. 1d6 1d6 Action Phase: Tiaru has 40 marines and is in medium range for long bows, so they all fire [THAC0 20 - AC 8 = 12 to hit]: 20 hits; Caravel 02 loses 4 crewmen, 6 marines and 2 officers. 1d201d201d201d2020d10 Tiaru's cannons are out of range, but medium ballista and medium catapult are not. Crew fires bow medium ballista (medium range) and bow medium catapult (normal range). The ballista [THAC0 14 - AC 10 = 4 to hit; -2 for medium range] (1d20-2): 14-2 = 12, hit causing (2d10): 10, a rigging strike for (1d3): 1 crippling damage. The catapult [THAC0 15 - AC 0 = 15 to hit] (1d20): 5, miss. 1d202d101d3 1d20 Caravel 02 returns fire. They have 14 remaining marines are in medium range for long bows, so they all fire [THAC0 20 - AC 8 = 12 to hit]: 8 hits; Tiaru loses 2 crewmen and 2 rowers. 1d208d10 Caravel 02's cannons are out of range, but medium ballista and medium catapult are not. Crew fires aft medium ballista (medium range) and aft medium catapult (normal range). The ballista [THAC0 14 - AC 10 = 4 to hit; -2 for medium range] (1d20-2): 18-2 = 16, hit causing (2d10): 10, a rigging strike for (1d3): 2 crippling damage. The catapult [THAC0 15 - AC 0 = 15 to hit] (1d20): 13, miss. 1d202d101d3 1d20
Bluemoon vs. Caravel 01 Maneuverability Phase: Bluemoon and Caravel 01 both wish to close, and so automatically do so (no roll needed). They go from 590 yards away to 270 yards away in ten minutes. They will engage in combat.
Blue Diamond vs. Cog 01 Maneuverability Phase: Blue Diamond and Cog 01 both wish to close, and so automatically do so (no roll needed). They go from 1,350 yards away to 1,200 yards away in ten minutes.
Salty Dwarf vs. Cog 02 Maneuverability Phase: Salty Dwarf and Cog 02 both wish to close, and so automatically do so (no roll needed). They go from 1,300 yards to 1,150 yards away in ten minutes.
Seleya vs. Sohar Maneuverability Phase: Seleya and Sohar wish to close, and so automatically do so (no roll needed). They go from 1,140 yards to 870 yards in ten minutes.
=============
(OOC: Bluemoon can now engage in combat. You are 270 yards away from your opponent, so cannons are useless, medium ballista are at medium range, and sheaf arrows/xbow bolts are out of range. First, decide your maneuver (Flee, Close or Evade, as you are too far away for Board or Ram), then you can order your attack.) 1d6·1d6·1d20·2d10·1d20·1d20·2d10·1d3·1d6·1d6·1d20·1d20·1d20·1d20·20d10·1d20·2d10·1d3·1d20·1d20·1d20·1d20·1d20·1d3·1d20
|
|
|
Post by Bishgada on Oct 27, 2022 1:19:19 GMT -8
Senllip only wishes they were closer to The Blue Moon and coordinate their attacks.
|
|
|
Post by HorizonsDream on Oct 27, 2022 2:03:02 GMT -8
"Ballistas, fire!" Kalana orders as she also gives the order to close in.
|
|
|
Post by GreyWolfVT on Oct 27, 2022 4:04:41 GMT -8
Brax envying those other ships with canons waits as they continue to close in.
|
|
|
Post by Daos on Oct 29, 2022 15:38:58 GMT -8
At Kalana's command, the crew works to get the ship into position, then fires the ballista. The bolt sails into the air and then actually hits the enemy caravel, striking the rigging. The caravel returns fire, with both a ballista and a catapult, but thankfully both miss and the missiles splash into the water near the Bluemoon.
Bayla remains in the crow's nest, calling out highlights from the others' fighting. "Seleya about to enter combat range. Looks like the Lleiset is winning. So is the Tiaru. Wait, check that. They took a really bad hit. Tiaru's floundering, Admiral. Looks like they're out of the fight."
===========
Round 05!
Lleiset vs. Great Galley Maneuverability Phase: Lleiset and Great Galley are 270 yards apart. Lleiset wishes to close with the Great Galley, so make a maneuverability check (1d6+3): 1+3 = 4; the Great Galley also makes a maneuverability check (1d6+3): 1+3 = 4; Neither side wins, no modifiers or distance change. 9G40NB__1d6 1d6 Action Phase: The Great Galley has 40 marines but is outside long range, so hold off. But they do fire their aft medium ballista (medium range) and aft medium catapult (normal range). The ballista [THAC0 14 - AC 10 = 4 to hit; -2 for medium range] fires at the Lleiset (1d20-2): 6-2 = 4, hit causing (2d10): 6, oar strike dealing (1d3): 2 crippling damage. The catapult [THAC0 15 - AC 0 = 15 to hit] fires at the Lleiset (1d20): 4, miss. 1d202d101d3 1d20 The Lleiset returns fire with their bow medium ballista (medium range) and bow medium catapult (normal range). The ballista [THAC0 14 - AC 10 = 4 to hit; -2 for medium range] (1d20-2): 15-2 = 13, hit causing (2d10): 16, a hull strike which kills 6 crewmen and deals (1d3): 3 hull damage. The catapult [THAC0 15 - AC 0 = 15 to hit] (1d20): 17, hit causing (2d10): 14+2 = 16, hull strike, killing 10 crewmen and dealing (1d3+1): 3+1 = 4 hull damage. 1d202d101d3 1d202d101d3
Tiaru vs. Caravel 02 Maneuverability Phase: Tiaru and Caravel 02 are 190 yards apart. Tiaru wishes to close with Caravel 02, so make a maneuverability check (1d6+3): 2+3+1 = 6; Caravel 02 also makes a maneuverability check (1d6+1): 4+1 = 5; Tiaru wins and closes the distance by 10 yards (decreasing to 180 yards) and gains a +1 to next round's maneuverability and +2 to missile/artillery this round. 1d6 1d6 Action Phase: Tiaru has 40 marines and is in medium range for long bows, so they all fire [THAC0 20 - AC 8 = 12 to hit]: 13 hits; Caravel 02 loses 3 crewmen, 3 marines and 2 officers. 1d201d201d201d20 13d10 Tiaru's cannons are out of range, but medium ballista and medium catapult are not. Crew fires bow medium ballista (medium range) and bow medium catapult (normal range). The ballista [THAC0 14 - AC 10 = 4 to hit; -2 for medium range] (1d20-2): 13-2 = 11, hit causing (2d10): 10, a rigging strike for (1d3): 3 crippling damage. The catapult [THAC0 15 - AC 0 = 15 to hit] (1d20): 13, miss. 1d202d101d3 1d20 Caravel 02 returns fire. They have 11 remaining marines are in medium range for long bows, so they all fire [THAC0 20 - AC 8 = 12 to hit]: 7 hits; Tiaru loses 1 sailor, 1 marine, and 1 officer. 1d20 7d10 Caravel 02's cannons are out of range, but medium ballista and medium catapult are not. Crew fires aft medium ballista (medium range) and aft medium catapult (normal range). The ballista [THAC0 14 - AC 10 = 4 to hit; -2 for medium range] (1d20-2): 13-2 = 11, hit causing (2d10): 18, a critical hit! for (1d8): 1, hull smashed; the Tiaru takes (2d6): 9 hull damage and must make a seaworthiness check or sink (1d20): 18, fail. The Tiaru begins sinking. 1d202d101d82d61d20
Bluemoon vs. Caravel 01 Maneuverability Phase: Bluemoon and Caravel 01 are 270 yards apart. Bluemoon wishes to close with Caravel 01, so make a maneuverability check (1d6+2): 6+2= 8; Caravel 01 also makes a maneuverability check (1d6+1): 5+1 = 6; Bluemoon wins and closes the distance by 20 yards (decreasing to 250 yards) and gains a +1 to next round's maneuverability and +2 to missile/artillery this round. 1d6 1d6 Action Phase: Bluemoon's cannons are out of range, as is Kalana's light crossbow, but the medium ballista is not. Crew fires aft medium ballista (medium range). The ballista [THAC0 14 - AC 10 = 4 to hit; -2 for medium range, +2 for passing maneuverability check] (1d20): 8, hit causing (2d10): 10, rigging strike dealing (1d3): 3 crippling damage. 1d202d101d3 Caravel 01's cannons and bows are out of range, but their ballista and catapults are not. Crew fires aft medium ballista (medium range) and aft medium catapult (normal range). The ballista [THAC0 14 - AC 10 = 4 to hit; -2 for medium range] (1d20-2): 1-2 = -1, miss. The catapult [THAC0 15 - AC 0 = 15 to hit] (1d20): 4, miss. 1d20 1d20
Blue Diamond vs. Cog 01 Maneuverability Phase: Blue Diamond and Cog 01 both wish to close, and so automatically do so (no roll needed). They go from 1,200 yards away to 1,050 yards away in ten minutes.
Salty Dwarf vs. Cog 02 Maneuverability Phase: Salty Dwarf and Cog 02 both wish to close, and so automatically do so (no roll needed). They go from 1,150 yards to 1,000 yards away in ten minutes.
Seleya vs. Sohar Maneuverability Phase: Seleya and Sohar wish to close, and so automatically do so (no roll needed). They go from 870 yards to 600 yards in ten minutes. 1d6·1d6·1d20·2d10·1d20·1d20·1d20·2d10·1d3·1d20·2d10·1d3·1d6·1d6·1d20·1d20·1d20·1d20·13d10·1d20·2d10·1d3·1d20·1d20·7d10·1d20·2d10·1d8·2d6·1d20·1d6·1d6·1d20·2d10·1d3·1d20·1d20
|
|
|
Post by Bishgada on Oct 30, 2022 0:51:42 GMT -8
Senllip orders his navigator to make contact with The Blue Moon and verify if they prefer The Diamond to help the Tiaru survivors, or continue on course for engagement, and operates accordingly.
|
|
|
Post by GreyWolfVT on Oct 30, 2022 7:17:36 GMT -8
Brax commands to the crew to help any other ships crew in their fleet that are in the sea.
|
|
|
Post by HorizonsDream on Oct 30, 2022 11:09:52 GMT -8
"Signal to the Blue Diamond or Salty Dwarf to help the Tiaru and Lleiset," Kalana calls up to Bayla. "Continue to close and fire," she says to the others.
|
|
|
Post by GreyWolfVT on Oct 31, 2022 5:21:34 GMT -8
Brax upon his ship getting their new orders via signals orders his crew to do as the admiral has commanded. "Alright, lets do it mates. Help whiche'er ship be closer."
|
|
|
Post by Daos on Oct 31, 2022 23:32:54 GMT -8
"Looks like the Blue Diamond and Salty Dwarf are changing course, heading for the Tiaru," Bayla reports to Kalana. "But the cogs are still pursuing them, and the caravel looks ready to strike as soon as they enter range. Oof, the Lleiset took a nasty hit, admiral. But it looks like it's okay. The Seleya is about to engage with the sohar." Kalana calls for her crew to fire the ballista again. Again, the bolt hits the enemy caravel's rigging, dealing some damage to its ability to move quickly. It fires back both a ballista and catapult, but both miss again. On the Blue Diamond, Senllip's crew begin changing course to reach the Tiaru, although the Salty Dwarf is much closer. "Those cogs are still coming at us, but it looks like it will take them awhile to reach us," Cassie notes. "But that caravel that took out the Tiaru is still there, waiting. We'll have to be careful." Over on the Salty Dwarf, Brax's crew begins changing the ship's course to the Tiaru. They aren't too far from it, but the caravel that took it down remains in wait. "Be careful," Thom warns him. "Their catapult and ballista can hit us before we are in range to hit them." =========== Round 06!Lleiset vs. Great GalleyManeuverability Phase: Lleiset and Great Galley are 270 yards apart. Lleiset wishes to close with the Great Galley, so make a maneuverability check (1d6+3): 4+3 = 7; the Great Galley also makes a maneuverability check (1d6+3): 3+3 = 6; Lleiset wins and closes 10 yards (reducing distance to 260 yards) and gains a +1 to its next maneuverability check and gains +2 bonus to missile/artillery combat this round. Oy5C2j3N1d61d6Action Phase: The Great Galley has 40 marines but is outside long range, so hold off. But they do fire their aft medium ballista (medium range) and aft medium catapult (normal range). The ballista [THAC0 14 - AC 10 = 4 to hit; -2 for medium range] fires at the Lleiset (1d20-2): 6-2 = 4, hit causing (2d10): 14, hull strike dealing (1d3): 1 hull damage. The catapult [THAC0 15 - AC 0 = 15 to hit] fires at the Lleiset (1d20): 15, hit causing (2d10+2): 15+2 = 17, critical hit!, causing a (2d4): 8, hull smash dealing (2d6): 7 hull damage and the Lleiset must make a seaworthiness check (1d20): 7, pass. The Lleiset does not sink. 1d202d101d31d202d102d42d61d20The Lleiset returns fire with their bow medium ballista (medium range) and bow medium catapult (normal range). The ballista [THAC0 14 - AC 10 = 4 to hit; -2 for medium range, +2 for winning maneuverability check] (1d20): 19, hit causing (2d10): 11, a partial hull strike that deals 1 hull damage. The catapult [THAC0 15 - AC 0 = 15 to hit; +2 for winning maneuverability check] (1d20): 17+2 = 19, hit causing (2d10+2): 5+2 = 7, oar hit dealing -1 crippling damage. 1d202d101d202d10Tiaru vs. Caravel 02Tiaru will sink in 12 rounds. Caravel 02 stands by, ready to fire on any ship that enters weapons' range. Bluemoon vs. Caravel 01Maneuverability Phase: Bluemoon and Caravel 01 are 250 yards apart. Bluemoon wishes to close with Caravel 01, so make a maneuverability check (1d6+3): 3+3= 6; Caravel 01 also makes a maneuverability check (1d6+1): 6+1 = 7; Bluemoon loses and the ships widen their distance by 10 yards, putting them 260 yards apart and Bluemoon suffers a -1 penalty to all missile/artillery combat this round. 1d61d6Action Phase: Bluemoon's cannons are out of range, as is Kalana's light crossbow, but the medium ballista is not. Crew fires aft medium ballista (medium range). The ballista [THAC0 14 - AC 10 = 4 to hit; -2 for medium range, -1 for failing maneuverability check] (1d20-3): 17-3 = 14, hit causing (2d10): 8, rigging hit dealing (1d3): 2 crippling damage. 1d202d101d3Caravel 01's cannons and bows are out of range, but their ballista and catapults are not. Crew fires aft medium ballista (medium range) and aft medium catapult (normal range). The ballista [THAC0 14 - AC 10 = 4 to hit; -2 for medium range] (1d20-2): 3-2 = 2, miss. The catapult [THAC0 15 - AC 0 = 15 to hit] (1d20): 11, miss. 1d201d20Blue Diamond vs. Cog 01Maneuverability Phase: Blue Diamond changes course toward the Tiaru, but Cog 01 continues to close. Blue Diamond is 750 yards away from the Tiaru, and sails 60 yards toward it, putting it 690 yards away. Cog 01 is 1,050 yards away and sails 90 yards closer, putting them 960 yards away. Salty Dwarf vs. Cog 02Maneuverability Phase: Salty Dwarf changes course toward the Tiaru, but Cog 02 continues to close. Salty Dwarf is 400 yards from the Tiaru, and sails 60 yards toward it, putting it 340 yards away. Cog 02 is 1,000 yards away and sails 90 yards closer, putting them 910 yards away. Seleya vs. SoharManeuverability Phase: Seleya and Sohar wish to close, and so automatically do so (no roll needed). They go from 600 yards to 330 yards away. 1d6·1d6·1d20·2d10·1d3·1d20·2d10·2d4·2d6·1d20·1d20·2d10·1d20·2d10·1d6·1d6·1d20·2d10·1d3·1d20·2d10·1d20
|
|
|
Post by HorizonsDream on Nov 1, 2022 20:36:35 GMT -8
"Hopefully, they remember to try the hit and run tactics," Kalana says. "Continuing firing!" she orders the others.
|
|
|
Post by Bishgada on Nov 1, 2022 22:45:14 GMT -8
"Signal Kalana that we will try to distract the caravel to keep Brax somewhat more safe. Change course to try and lure the caravel aside, or at least change position so het artillery is aimed away from Brax and the Tiaru. Be careful not to get too close, just to the range of our Catapult. Shoot and increase distance." Senllip orders decisively.
================================================================================== (OOC: I assume the caravel can't fire 360 degrees. unless the catapult/balistrae have some mechanism to turn around. If the former is the case Senllip would want to take a course that won't allow the caravel threat both The Salty Dwarf and The Diamond, and allow Brax to assist the Tiaru.)
|
|