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Post by GreyWolfVT on Jul 13, 2019 12:37:42 GMT -8
Alright I'll heal both of you. Jaeron has one last healing after both Imrich and Senllip.
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Post by Daos on Jul 13, 2019 13:44:01 GMT -8
Yes I do believe Jaeron has healing spells I don't recall having to use any yet. So absolutely he will heal Imrich For future reference, I try and keep on top of what spells are cast, so if you are ever unsure, check your stat block in the Character Stats thread. Any spell name that is italicized has been cast already for that day. It's my understanding that most sailing ships would be carrying some supplies for basic (or at least makeshift) repairs. As everyone in the crew is an experience sailor, wouldn't it be possible for us to make some temporary repairs to the damaged deck? Technically, yes. But according to Of Ships and the Sea, "Skeleton crews cannot attempt repairs, and repairs are not possible during battle, storms or gales." If the party had enough people for a full crew (which is a minimum of 8 people for this particular type of ship), they could do a quick patch job (1d6 for hull points, 1d12 for crippling points). Otherwise, the only option is to take it into a shipyard for repair. And as the party is currently dead broke, they'll have to earn some coin first (and a lot of it; ship repair is not cheap).
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Rax
Dicemaster
Posts: 2,263
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Post by Rax on Jul 13, 2019 15:10:31 GMT -8
Check. Good to know.
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Post by GreyWolfVT on Jul 14, 2019 6:08:20 GMT -8
I know you do Daos I was fairly certain I hadn't used any spells other than the spiritual hammer for the combat so I was fairly certain Jaeron had plenty to heal them both.
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Rax
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Post by Rax on Jul 15, 2019 2:00:42 GMT -8
Daos Since she's being kept alive for delivery to someone in authority, I presume that we've set up some system to feed her, let her manage calls of nature, and possibly even keep her presentable. Wouldn't it be likely that we've learned her name in the process? I mean, most of the crew don't seem actively hostile to her, so some small talk is likely to have occurred over two or three days. Isn't the island we're headed to called Sanctuary?
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Post by HorizonsDream on Jul 15, 2019 9:33:20 GMT -8
Serenity is the capital.
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Post by Daos on Jul 15, 2019 10:02:59 GMT -8
I mean, your character did strip her down to her undies, so... None of them have shown the least bit of interest in speaking with her, either, so I assumed that trend continued. The island is called Sanctuary. The town is called Serenity. Each of the larger island has several towns, villages and usually at least one city on it.
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Rax
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Posts: 2,263
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Post by Rax on Jul 15, 2019 11:40:51 GMT -8
I mean, your character did strip her down to her undies, so... I meant presentable as in allow her to wash up and stuff. No need to make it look like she was put through living hell if we're going to deliver her to the authorities. The island is called Sanctuary. The town is called Serenity. Each of the larger island has several towns, villages and usually at least one city on it. Makes sense that there are cities and towns of course, I just don't recall seeing any mention of Serenity in the handbook. Also, I sense a theme here...
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Post by GreyWolfVT on Jul 16, 2019 9:44:49 GMT -8
Rax to answer your question about protection or spells to aid fixing the boat. I don't think any spells I could pray for would be able to protect an entire boat if that's what you meant. As for fixing the boat nothing that I know for Jaeron's spells can fix inanimate objects that I know of. However many spells Doas has listed for Jaeron I'd have to look up to see exactly what they're capable of.
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Rax
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Post by Rax on Jul 16, 2019 10:20:38 GMT -8
I didn't have anything specific in mind. I don't know Daos' DM:ing style well enough yet to know if he lets stuff like this work, but spells that could shape wood in some manner might aid the repair job. Any spell that controls wind or water and the like might be helpful in providing favourable conditions when we set sail again, etc. We do seem to be in a bit of pickle on the crew side and with our Seaworthiness set to lower even more, so I figure anything that might improve our chances is worth a try.
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Post by Daos on Jul 16, 2019 13:14:41 GMT -8
If you need a description for any spells your character has, let me know.
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Post by GravityEmblem on Jul 16, 2019 13:35:52 GMT -8
I have a spell called Ward Wood, but I don’t actually know what it does...or if it would actually be helpful.
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Post by Daos on Jul 16, 2019 13:43:38 GMT -8
Ha, that's a typo. It should be Warp Wood. I fixed it now. It's in the PHB: Warp Wood (Alteration) ReversibleSphere: Plant Range: 10 yds./level Components: V, S Duration: Permanent Casting Time: 5 Area of Effect: Special Saving Throw: Special When this spell is cast, the priest causes a volume of wood to bend and warp, permanently destroying its straightness, form, and strength. The range of a warp wood spell is 10 yards for each level of experience of the caster. It affects approximately a 15-inch shaft of wood of up to 1-inch diameter per level of the caster. Thus, at 1st level, a caster might be able to warp a hand axe handle or four crossbow bolts; at 5th level, he could warp the shaft of a typical spear. Note that boards or planks can also be affected, causing a door to be sprung or a boat or ship to leak. Warped missile weapons are useless; warped melee weapons suffer a -4 penalty to their attack rolls. Enchanted wood is affected only if the spellcaster is of higher level than the caster of the prior enchantment. The spellcaster has a 20% cumulative chance of success per level of difference (20% if one level higher, 40% if two levels higher, etc.). Thus, a door magically held or wizard locked by a 5th-level wizard is 40% likely to be affected by a warp wood spell cast by a 7th-level priest. Wooden magical items are considered enchanted at 12th level (or better). Extremely powerful items, such as artifacts, are unaffected by this spell. The reversed spell, straighten wood, straightens bent or crooked wood, or reverses the effects of a warp wood spell, subject to the same restrictions.
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Post by GreyWolfVT on Jul 16, 2019 15:37:21 GMT -8
Warp Wood I don't think would help maybe the reverse would but i don't think it can fix that hole in the wood from our battle or with the sandbar situation we are in currently.
As for what Jaeron has I'm crossing out anything that I am certain will not help in the matters at hand. Some of the ones not crossed out I do not know what they do entirely so would have to look them up but i am skeptical that they would be of much aid in this case. The water breathing and walking might help the person repairing but thats about it.
Spells: (1) Analyze Balance, Bless, Combine, Command, Cure Light Wounds, Detect Evil, Detect Magic, Detect Poison, Detect Snares & Pits, Emotion Read, Endure Heat/Cold, Invisibility to Undead, Know Age, Know Direction, Know Time, Light, Magical Stone, Personal Reading, Protection from Evil, Purify Food & Drink, Remove Fear, Ring of Hands, Sacred Guardian, Sanctuary, Speak with Astral Traveler, Thought Capture (2) Aid, Augury, Calm Chaos, Chant, Charm Person or Mammal, Cure Moderate Wounds, Detect Charm, Dust Devil, Enthrall, Find Traps, Fire Trap, Flame Blade, Heat Metal, Hesitation, Hold Person, Idea, Know Alignment, Mind Read, Moment, Nap, Produce Flame, Resist Fire/Cold, Sanctify, Silence (15' Radius), Slow Poison, Spiritual Hammer, Withdraw, Wyvern Watch, Zone of Truth (3) Accelerate Healing, Animate Dead, Astral Window, Choose Future, Continual Light, Create Food & Water, Cure Blindness or Deafness, Cure Disease, Dispel Magic, Emotion Control, Extradimensional Detection, Feign Death, Flame Walk, Glyph of Warding, Invisibility Purge, Line of Protection, Locate Object, Magical Vestment, Meld Into Stone, Memory Read, Moment Reading, Negative Plane Protection, Prayer, Protection from Fire, Pyrotechnics, Remove Curse, Remove Paralysis, Rigid Thinking, Speak with Dead, Starshine, Stone Shape, Strength of One, Telepathy, Telehaumaturgy, Thief's Lament, Water Breathing, Water Walk
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Rax
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Posts: 2,263
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Post by Rax on Jul 16, 2019 15:44:51 GMT -8
Well, a reversed Warp Wood spell might help fix some of the damage to the hull. Not all of it needs to be actual broken planking, some of it could be bent or just lightly damaged. If Daos is feeling friendly, perhaps we don't suffer as big a hit to Seaworthiness if we use it to help with the repairs. Just a thought.
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