Chapter 1: First Watch
Jan 18, 2020 22:42:00 GMT -8
Post by OnceUponAnAxe on Jan 18, 2020 22:42:00 GMT -8
In the evenings of fall and spring, when the land and water temperatures are changing, a fog rolls in off The Dragon Coast. The fog is known as The Veil because, like a beautiful woman, it is both mysterious and deadly. It is a time when all good merchants keep close what is theirs, knowing that if they do not it will disappear into The Veil. It is also a time for pirates to slip from their secret caves, found in coves along the coast from Baldur’s Gate to Neverwinter and come into Waterdeep to access Skullport. It is a time of mirth, myth, mystery, and magic!
You, like so many others, have ventured to the city with hopes of finding fame and fortune. Here, you've learned the most valuable lesson of employment its not what you know but who you know. And you know few in Waterdeep. Unable to join guilds or make a place for yourself, you‘be come to the one place where you think you can firmly entrench yourself: the City Guard. You’re not sure you want to make this a life-time vocation; but it will give you the in you need to get off the streets and into a decent inn. Everyone knows that references from the City Guard are as good as gold.
During The Veil, the City Guard recruits new apprentices to help patrol the shrouded city. Young adventurers travel to Waterdeep in hopes of being chosen for the junior city guard, known as the Night Watch. Members of the Night Watch have no official power to enforce the law. They’re mere peacekeepers, told to handle most problems as well as they can and only to bother the City Guard if they have to.
For therein lies the rub . . . Almost every group that has fallen back on the help of the City Guard has been thanked and dismissed. Honors generally fall only to those who have used their abilities wisely and relied on their own self-sufficiency. A successful stint with the Night Watch allows a person to get employment just about any where in Waterdeep, and raises the price one can ask in response to Adventurers for Hire advertisements as well! Five gold pieces a week is a nice bit of change to have in your pockets, too especially when, right now, theyre empty!
As a prospective Night Watch candidate, you have assembled outside the City Guard Barracks for the Dock Ward. A large gathering of over twenty warriors, wizards, rogues, and ruffians has formed before the entrance to the barracks.
The barracks are comprised of two massive stone buildings. The buildings are identical. Each has three stories plus a cellar. Their entrances face each other, so the occupants can assemble rapidly for parades, inspections, or mutual defense. The buildings are located in the center of town, aside the Plaza de Arms. The Plaza de Arms is the parade grounds for the city and royal guard. El Fountaine de Pax, the Fountain of Peace, resides in the center of the Plaza, a reminder to all that peace is more important than conquest.
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We will start here with your introductions after all sheets are finalized and moved to the Duty Roster.
You, like so many others, have ventured to the city with hopes of finding fame and fortune. Here, you've learned the most valuable lesson of employment its not what you know but who you know. And you know few in Waterdeep. Unable to join guilds or make a place for yourself, you‘be come to the one place where you think you can firmly entrench yourself: the City Guard. You’re not sure you want to make this a life-time vocation; but it will give you the in you need to get off the streets and into a decent inn. Everyone knows that references from the City Guard are as good as gold.
During The Veil, the City Guard recruits new apprentices to help patrol the shrouded city. Young adventurers travel to Waterdeep in hopes of being chosen for the junior city guard, known as the Night Watch. Members of the Night Watch have no official power to enforce the law. They’re mere peacekeepers, told to handle most problems as well as they can and only to bother the City Guard if they have to.
For therein lies the rub . . . Almost every group that has fallen back on the help of the City Guard has been thanked and dismissed. Honors generally fall only to those who have used their abilities wisely and relied on their own self-sufficiency. A successful stint with the Night Watch allows a person to get employment just about any where in Waterdeep, and raises the price one can ask in response to Adventurers for Hire advertisements as well! Five gold pieces a week is a nice bit of change to have in your pockets, too especially when, right now, theyre empty!
As a prospective Night Watch candidate, you have assembled outside the City Guard Barracks for the Dock Ward. A large gathering of over twenty warriors, wizards, rogues, and ruffians has formed before the entrance to the barracks.
The barracks are comprised of two massive stone buildings. The buildings are identical. Each has three stories plus a cellar. Their entrances face each other, so the occupants can assemble rapidly for parades, inspections, or mutual defense. The buildings are located in the center of town, aside the Plaza de Arms. The Plaza de Arms is the parade grounds for the city and royal guard. El Fountaine de Pax, the Fountain of Peace, resides in the center of the Plaza, a reminder to all that peace is more important than conquest.
———————————————
We will start here with your introductions after all sheets are finalized and moved to the Duty Roster.