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Post by Daos on Apr 8, 2020 12:45:36 GMT -8
Isn't Myth Drannor filled with demons at the moment, though? Or was it devils?
And yes, I noticed a few logical contrivances in the modules myself. I might need to make a few tweaks to the storyline so it has a bit more cohesion.
As for foreknowledge, well, all these modules are like thirty years old now. Finding one that nobody has access to or any memory of will probably be close to impossible. I'll just have to trust you not to have your character miraculously know where every trap is, where every piece of treasure can be found, which NPCs can or cannot be trusted, and so forth.
I can also make other tweaks, too, however. That trap in room A is moved to room B. That hidden magical treasure is actually cursed. That sort of thing.
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Post by GreyWolfVT on Apr 8, 2020 13:08:31 GMT -8
The treasure chest in room C is actually a mimic
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Post by Daos on Apr 8, 2020 16:16:49 GMT -8
Precisely. Not rewriting the entire module from scratch, just a few tweaks here or there to keep everyone on their toes.
So I'll start working on preparing the module and see if I can recruit another person or two. And in the meantime, the rest of the party has some downtime. You might want to do some shopping--buying or selling stuff. Or training, if you have any empty proficiency slots. Or anything like that.
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Rax
Dicemaster
Posts: 2,263
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Post by Rax on Apr 9, 2020 4:38:06 GMT -8
If his finances allow, Malavar would spend some time crafting a masterwork battle axe for Krah.
I also have a request concerning the chosen weapon special ability he gains from being a specialty priest of Tempus. The ability description says that he can only change weapons if his chosen weapon is broken, but that locks him into using a plain spear until you as DM decide to have it break or attack it so that it fails a saving throw. Would you allow Malavar to craft a masterwork spear for himself and then ritually sacrifice his current spear to have the masterwork weapon become his new chosen weapon? If yes, he'd be spending winter doing that as well.
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Post by Daos on Apr 9, 2020 11:46:55 GMT -8
According to the Complete Fighter's Handbook, first, he'll need a workshop. That costs 300 GP at minimum. Then he needs the raw materials, which is always half the retail price of the item you are forging. So for a spear, that's 4 SP and for a great axe it's 5 GP.
Then there's the actual crafting. For a fine weapon (+1 to either hit or damage, but not both), a spear will take 10 days and a great axe will take 20 days. He'll suffer a -2 to his weaponsmithing check (so 15).
For an exceptional, or masterwork, weapon (+1 to both hit and damage), a spear will take 20 days and a great axe will take 45 days. He'll suffer a -4 to his weaponsmithing check (so 13).
If he fails, he'll need to buy the raw materials and try again.
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Rax
Dicemaster
Posts: 2,263
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Post by Rax on Apr 9, 2020 15:49:57 GMT -8
Those workshop costs are for buying one though, right? Going by his proficiency scores, he's one of the most naturally skilled armourers and weaponsmiths in the Realms. Perhaps he could cut a deal to work with a local weaponsmith to get access to his or her workshop? E.g. offering to work as an assistant in return for time to work on his personal projects? After all, arming the populace is a sacred duty according to Malavar's faith.
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Post by Daos on Apr 9, 2020 16:18:25 GMT -8
Right. Good point. If he wanted to buy a workshop, he'd need to pay 600 GP because of his noble kit. That also means raw materials are double price, too, because he'd want to find the very best to forge his own stuff.
In that case, he could rent one, just long enough for his purposes, but it would still need to be a nice one. So I'd say, he'd have to pay 6 GP a week. If he's willing to work as an assistant during that time, then it would only be 4 GP a week.
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Rax
Dicemaster
Posts: 2,263
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Post by Rax on Apr 10, 2020 1:11:54 GMT -8
Hmm, still to expensive to do both. Alright, I'll give Krah's axe a pass this time around and just try for a spear with +1 to hit. He'll also work as an assistant. Total cost should be 40 gp and 8 sp, right?
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Post by GreyWolfVT on Apr 10, 2020 3:25:53 GMT -8
I suppose for Drezden we would work on getting all his weapons and armor repaired, sharpened, oiled and maybe even look for some tougher armor maybe something in the line of a protection or resistance to fire or acid or merely +1 armor of the same stuff he has or trying to get his current armer +1.
Beyond that I think he already has all his WP and NWP filled. So nothing new really he can learn currently.
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Post by Dallion80 on Apr 10, 2020 4:48:53 GMT -8
it is filled with demons. what more of an honorable goal for him. during the down time Dallion will seek out some new spells
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Post by Daos on Apr 10, 2020 14:37:07 GMT -8
Hmm, still to expensive to do both. Alright, I'll give Krah's axe a pass this time around and just try for a spear with +1 to hit. He'll also work as an assistant. Total cost should be 40 gp and 8 sp, right? Assuming you pass your weaponsmithing check the first time, then yes. Go for it. I suppose for Drezden we would work on getting all his weapons and armor repaired, sharpened, oiled and maybe even look for some tougher armor maybe something in the line of a protection or resistance to fire or acid or merely +1 armor of the same stuff he has or trying to get his current armer +1. Beyond that I think he already has all his WP and NWP filled. So nothing new really he can learn currently. Okay, the costs of maintaining his gear will be part of his 'lifestyle expenses' (see the DMG, page 34). I'm assuming Drezden isn't very high maintenance, so he probably lives a 'poor' lifestyle. Masterwork armor is 300 GP plus the normal price So masterwork studded leather (non magical +1 bonus) would be 320 GP. That's more than he has now, but he could try liquidating some of his possessions (some of those books he's carrying are quite valuable). Magical armor would be considerably more expensive than that. it is filled with demons. what more of an honorable goal for him. during the down time Dallion will seek out some new spells Okay then. Hardcore. As for the spells, Dallion has an INT of 18, which means he can only learn 18 spells per spell level. He already knows 18 level 1 spells, so he can't learn any more. Unless he wants to research some new ones. Otherwise, he'll need to wait until he gains access to level 2 spells.
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Post by Dallion80 on Apr 10, 2020 16:03:37 GMT -8
I will have him try to research a new spell
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Post by Daos on Apr 10, 2020 16:12:51 GMT -8
Okay. Well, first he'll need access to a lab. I doubt there's one in Targos or Lonelywood, so maybe this happens when he's in Neverwinter, Waterdeep or even Shadowdale during the downtime. The question is, how would he gain access to one? It costs 1,000 GP minimum to build his own, so I assume he'd need to borrow someone else's. Any thoughts on that?
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Post by GreyWolfVT on Apr 10, 2020 16:39:45 GMT -8
Alright So yes lets sell the books Drezden has on him then. Well lets see if this info is correct this is a book or books? On the Aspects of Dreams, Or the Dreamers Travels in Planes Lesser and Greater - sell that i suppose. If this is a book Herbarium Maleficum I think it might be worth saving if he could use it to slowly learn herbalism type info from it if not then sell it. The scroll case with fumble I will hold onto. The net of dreams hold onto until we can find a way to properly destroy the thing since it was being used for evil I can't imagine a "good way" to actually use the thing currently.
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Post by Daos on Apr 10, 2020 19:02:02 GMT -8
If I'm remembering correctly, the Herbarium Maleficum and On the Aspects of Dreams, Or the Dreamers Travels in Planes Lesser and Greater are worth 500 GP each. The reason Drezden did not sell them before is that the Herbarium Maleficum gives details on how to create nightshades and On the Aspects of Dreams, Or the Dreamers Travels in Planes Lesser and Greater gives details on how to make more Nets of Dreams. Drezden was wary of this knowledge falling into the wrong hands.
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